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Sierra army depot fallout 2
Sierra army depot fallout 2









sierra army depot fallout 2

To get him, make sure that you have 150% Science skill (a lot never hurts.I think the minimum is 121%). There's also an NPC that you can get in the base. If you want, get the combat armor in order to get the implants. Past the guarded area, there is some ammo, as well as some batons and some armor.

sierra army depot fallout 2

Be sure that you disable the shock plates. If you want to explore, go to the southeast and hack into the computer there. Go to level 2, and use Dixon's eye (again) on the retinal scanner there. If you did get Dixon's eye, go to the elevator and use it on the retinal scanner. It's only good if you want to explore the depths of the base. (The module can be used by the Brotherhood's medical computer, which is located at the bunker that Matt was guarding.) Also, there's this interesting item called Dixon's Eye you have to use it on the retinal scanner on Level 1 if you want to access the other areas. If you go to the southeast, to the medical lab, you can get some stimpacks, some first aid books, and an intelligence enhancement module. Be sure to pick up any extra ammo that you need and also get a combat armor. When you enter the base, access the computer, and then hack the computer to crash the security program. Use the switch to knock power down to 50% (it disables some security features).

sierra army depot fallout 2

After you blow the entrance, go into the manhole near the power generators. If you search around the tool benches, you can find some flares, stimpacks, a medkit, and a sledgehammer. Use the shell on the artillery, and fire it to blow a hole large enough to enter in the base. Again, you'll find that the entrance is heavily laden with traps. Leave the bunker, and go east to a building south of the power generators. The crates contain some frag grenades and various types of ammo. There are also three small ammo crates open them using the same process that you used to open the door to the bunker (substitute the regular lockpick set instead of the electronic lockpicks this time). After you've opened the door, go and take out the 75 mm shell in the ammo crate (it's a bit heavy at 40 pounds).

sierra army depot fallout 2

To open the door, use the MKII Electronic Lockpicks that you found at Navarro. Alternatively, you can just attempt to open it and lose a lot of hit points in the process. To get inside the base, go to the west, and use the traps skill on the locked door that leads to the bunker. There are also heaps of corpses by the base one near the west has a sniper rifle nearby. When you go in the depot, take out all of the robotic guns using the super sledgehammer or the combat shotgun. It's a really good small arm that has no peer in sniping (until you get the M72). The only drawbacks are that it has a fairly high action point cost: 7 action points for an aimed shot. The Sniper Rifle has good damage ratings, excellent penetration, and extreme range at high accuracy.











Sierra army depot fallout 2